BEST Institute for vocational training and personal training GmbH
Here you find information on status and achievements, as well as our public events, news/ articles and other relevant project websites and information of interest.
As an artist it is very important to know about copyright data management and how to deal with related challenges. An EU study highlights and reviews the role of technology in managing rights, licensing, and collecting and distributing the remuneration in the creative sectors. Go to the study:
We have closed our first project result at the partner meeting in Paris, October 2022. Find the translations here.
An interesting article about the development of Artificial intelligence and what are the rules proposed from the EU about the develop of AI:
The internet of things (IoT): policy; Edge computing; research, development and innovation; sector.
What is MAAP? What is the aims of this plan?
EU’s goal for Europe in 2030.
What is digital inclusion? Everything you should know is here:
Web3 is supposed to end the Web 2.0 era.
The idea is that Web3 technology will create a fair, democratic and decentralised internet in which people regain control over their data and identity. Critical opinions, however, point out that many regulatory issues remain unresolved and, last but not least, software bugs make cryptocurrencies and blockchains vulnerable to manipulation. So, we need to wait to see more in the near future.
There is also a Europe-wide initiative for performing artists, the European Theatre Initiative. The European Theatre Forum is a regular event for interested artists to follow. Read more about this at:
Music Moves Europe – when it comes to market potential, the music sector is estimated to have the largest audience in the European culture and creative sector. Read more about the intended music approach for Europe here:
Our work related to the design and development of the Paint the Bit curricula for vocational education and training consists of presenting Learning Outcomes (i.e. Knowledge, Skills/Competences and Autonomy & Responsibility related information), our suggested training methodology, as well as validation information for future standardisation purposes. All these elements are based on the core aspect of change generated by digitisation in the Cultural and Creative Sector (CCS) and effects on artists’ skills needs to create and distribute their oeuvres and performances in new ways and formats.
More about Media Literacy and events, like awards, organised by the European Commission, find here:
You are interested in networking? Find our contacts here. Another network we may suggest to check as an artist providing different insight into finance topics e.g. is the ECHN – Creative Hub with its project on crowd funding:
For artists, knowledge about their rights as owners or producers of artwork is an important asset. The public stakeholder sites here provided basic entry information to our research:
For RETHINKING ARTISTIC AND CREATIVE COMPETENCES AND JOB PROFILES IN A RENEWED LABOUR MARKET the Paint the Bit partnership provides suggestions on emerging job profiles in the Cultural and Creative Sector.

Culture Action Europe organised Europe Day #22: on May 9th. Find the programme and an event description here:

Meeting Stakeholders, Artists and Training Providers in our Paint the Bit partner countries is on our daily calendar. There are also bigger events that we follow, like e.g. the ones updated by the European Commission on the website:

The Cultural and Creative Sector (CCS) needs people with entrepreneurial mind-set open towards innovation. European experts published a report on these topics you can download at

Find a market analysis here:

Another study called “Rebuilding Europe: the cultural and creative economy before and after COVID-19” which was published by EY shows figures behind Europe’s cultural and creative economy sector before the pandemic, as well as effects of it:

One of the major data resources can be accessed at
The main concern of the project is how the Cultural and Creative Sector (CCS) can act beyond the COVID-19 crisis. The project partnership has organised several research steps to find out more about the situation today, to gather input from further experts on trends regarding new market opportunities, social effects of the pandemic years that currently influence this sector and latest ICT development for content creation, distribution and IP security.

We have opened our social media channel. You can visit it directly via this website and follow our news:


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The Paint the Bit partnership is organising several online meetings to discuss the first project tasks. Ranging from transversal aspects like how to manage the project and how to promote it, the most important refer to the analysis of needs for the Cultural and Creative Sector (CCS).

If you are also interested in meeting us, please check out our partner contacts.

The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project n° 2021-1-FR01-KA220-VET-000033163